Frockey Rules, History, Tips & Equipment
A history of Frockey, how to play, tips for improvement & necessary equipment
How to Play Frockey
Frockey, "flying disc hockey," combines ice hockey with ultimate Frisbee. Frockey is marketed as the first professional co-ed sport. The inventors of Frockey look for it to "usher in a new age of artistic athletic expression for the young and young at heart."
Frockey was invented by Bob Vidal. The first game of frockey took place on May 23rd, 2003, at South Mountain Arena in West Orange New Jersey. According to Vidal he invented the game of Frockey simply because someone had to.
Frockey is played with five players to a side, in a hockey rink. A Frockey goal is the size of a standard hockey goal, and is modified with ridged foam board or netting, 12" high, secured across the bottom of the goal. The objective of the game is to score by throwing the disc into the "frockey" goal. Every goal during regular time is worth one point. A game consists of two 20 minute periods played in real time. There are no time outs, except in case of injury. Player substitutions can be made at any time. However, no more than five players on each team can be on the ice at any time. Any goals made while more than five team members are on the ice do not count.
The game starts by one team "flipping off," throwing the Frisbee off, to the other team at the other end of the ice. Frockey players must pass or shoot within twenty seconds of receiving the disc. Offensive players may not advance forward across their opponent's blue line while in possession of the disk. Blue line violations result in change of possession, at the site of the violation, to the nearest opposition player.
A disc in play must remain in hand or in flight unless it has been intentionally skipped as a pass to a teammate or thrown on goal. Missed passes or drops result in a change of possession where the disc lands. If the disc leaves the field of play, change of possession resumes at the point of departure. Possession changes after each score, with the team that scored "flipping off."
A semi circular line 16 feet in radius painted around the front of the goal makes up the "No Fly Zone." Only throws made from outside this area count for a score. Defenders can not block or intercept within the no-fly zone. Illegally blocked or intercepted shots result in a two point free throw for the offended player from outside the blue line. Players are not considered in the no fly zone as long as one skate is outside the no fly zone.
In order to encourage peak artistic and athletic performance while maintaining maximum safety; tackling, checking, holding, and tripping are prohibited. Contact and no fly zone violations will result in an unopposed free throw option by the offended player. The offended player has the option to free throw from the nearest blue line worth two points, or a free throw from mid ice worth three points. A free throw from the far blue line is worth four points. The offended player has fifteen seconds in which to choose his shot and release the disc. Free throws result in change of possession.
To be a good frockey player one must be a good thrower and a good skater. To improve your game, practice playing catch with a friend while skating on the ice.
To play frockey each player needs ice skates and a helmet. Each team needs a modified ridged foam board for each goal, and a way to mark the no fly zone.
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